For Retro Computing Enthusiasts
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Your First Hour With a Computer

By Kathy Yakal & Tom R. Halfhill — originally published in COMPUTE!’s Gazette Issue 2, August 1983

The box is opened, the computer is unwrapped, and suddenly there are a hundred things you never thought of. Everyone has been overwhelmed by this feeling at some time. Here is some advice to make your first hour an enjoyable one.

When you bought your first television set, or radio, or microwave oven, you probably didn’t have to spend hours with the instruction manual learning how to use it. You knew exactly what it could and couldn’t do. Chances are you just plugged it in and punched a few buttons to get it working.

On the other hand, you can’t organize a data base on a toaster oven. Or process words with a Cuisinart.

As you may have discovered already, a computer is a bit tougher to hook up and learn to use than most other home appliances. Still, your first hour with a computer needn’t be as traumatic as your first hour with an assemble-it-yourself ten-speed bicycle. A little preparation can soften the shock of being launched into the Computer Age.

After you first come home with your new computer, or perhaps even before you buy it, it’s wise to decide where you’ll set it up. This might not sound too important, but if you share your abode with other people (especially other family members), domestic tranquility is at stake.

First, plan for the future. For instance, do you want to add a modem eventually? If so, the computer will need to be near a phone jack. If the phone cord won’t reach the modem, you may be in for some extra installation expenses.

Likewise, make sure there are plenty of electrical outlets nearby. You’d be surprised how many wall sockets a home computer system can gobble up. To begin with, you’ll need at least two sockets, one for the television or monitor and another for the computer itself. Figure on one additional socket for each peripheral you add. Although the Commodore Datassette recorder draws its power from the computer, the 1540/1541 disk drive does not. Neither do printers. Some modems (although not the VICmodem) require an outlet, too. Many people end up buying a “powerstrip,” a row of sockets that plugs into one outlet. But be sure to add up the power requirements of all your components to avoid blowing a fuse. (Most home computer equipment actually requires very little power.)

Your computer will also demand some space. You’ve probably read how computers are paving the way for a “paperless society.” Well, it might come to pass someday, but in the meantime computers are responsible for generating as much paper as they’re eliminating. Count on reserving plenty of space for all the manuals, books, magazines, files, and other stuff you will surely accumulate. It stacks up faster than you think.

You should also set aside some spare room on the tabletop next to the computer. Often, you’ll need to spread out those manuals, magazines, and books to type in a program listing or refer to some instructions. It’s pretty frustrating to be puzzling over something on the screen while a magazine or book keeps sliding off your lap.

Two more considerations are traffic and lighting. If space allows, it’s best to set up your computer in an area of your home that is not often used by other members of the household, to protect both your hardware and your privacy. Also, good lighting is important, although glaring lamps or sunlight can make the screen hard to see. An adjustable reading lamp next to the computer is ideal.

Instructions for appliances are probably the most avoided reading material in America, except for maybe the classics everyone is assigned to read in high school. With most appliances it doesn’t matter. The majority of people can figure out on their own how to operate toaster or blow dryer. But computers are different. If you got away with faking the book report on Tale of Two Cities, you’ll quickly discover that computer is not as easily fooled as Miss Mindbender was.

Naturally, the last thing anyone wants to do when they bring new computer home is plod through dull manual. In the long run, though, it will save you hours of frustration. At the very least, read the section on setting up the computer. You are dealing with electrical connections between two sensitive electronic devices (three if you have datassette or disk drive), so everything needs to be plugged in correctly. The plugs fit only one way, so don’t force anything. Incidentally, whenever you’re plugging or unplugging anything on the computer, make sure the power is turned off. You can often get away without doing this, but occasionally an accidental short circuit caused when device is connected or disconnected can do some hardware damage. This is particularly true of cartridges, which can be blown if the computer is not powered down first.

One common mistake when setting up computer results in a blank screen, or a screen full of static, when the machine is switched on for the first time. The problem is that the computer is not tuned to the same channel as the TV set. The computer needs vacant TV channel to display clear image. On the back of the Commodore 64, or on the RF modulator box of the VIC-20, there is small slide switch. This must be set to cither channel 3 or 4, depending on which channel in your area is unused (some switches choose between or 3). The TV, also, must be tuned to this vacant channel.

Some other things to check when setting up computer:

• Be sure the computer is connected to the television’s VHF antenna terminals, not the UHF terminals.

• Make sure the little switchbox connected to the terminals is set for “Computer” or “Game” instead of “TV.”

• If you have clear screen image, but if the colors seem off, tune in a regular TV show. Adjust the TV’s color controls for proper flesh tone and so forth. Switch back to the computer. Usually the colors will now be about right. If the computer’s screen colors are drastically distorted, or absent altogether, your computer may be at fault. This is relatively minor problem. There are color controls inside the computer which can be adjusted by your dealer. (Never attempt to adjust these yourself, because any tampering with the computer voids the warranty.)

• If you have more than one disk drive, the device numbers must be altered for them both to work. (See this month’s “Gazette Feedback” column.)

As you probably know, a program is simply list of commands that tells computer what to do and how to do it. program can range from one line (PRINT “HELLO”) to hundreds of lines. Since a computer is next to useless without programs – also known as software – you’ll want to start building up program library soon after you get your computer. Your collection will depend on your personal interests games, education, home applications, programming utilities, business, or whatever. No matter what your interests, there are only three (legal) ways to acquire software: you can buy it prewritten, write it yourself, or type it in from books and magazines.

The easiest way is to buy it. Unfortunately, this is also the most expensive way. A good commercial game program can cost $20 to $50 or more. Some business programs, programming languages, and advanced utilities can cost more than the computer. Of course, if you’re videogame addict whose loose change is the prime source of nourishment for the local arcade machines, $35 for game that’s good for unlimited plays can be a fantastic bargain. However, if you’re like most people, you can’t afford to line your bookshelves with commercial software. You’ll buy good program now and then, but will look for other ways to enlarge your library.

One way is to write programs yourself. If you’re not technically minded, don’t dismiss this idea offhand. Thousands of people have discovered that computer programming is not as difficult as they feared. It can also be highly creative and rewarding pursuit. However, it does require study and patience, if the time comes when you are interested in doing your own programming, you can find programming manuals, books, and magazines which will explain the process in detail.

A surprising number of people have picked up programming almost by osmosis, simply by typing in programs from magazines and books which is the third way of acquiring software. Not only can you collect lot of programs this way for very little money, you may also gain an intuitive understanding of how programs work just by being observant as you type. You’ll probably be anxious to enter few programs as soon as you get your system up and running. But before you start typing, it’s wise to learn more about the computer keyboard, the functions of each key, and the magazine’s or  book’s “listing conventions.” Listing conventions are ways in which publications circumvent the problem of characters and symbols which are not easily reproduced in print. Certain keys on computer keyboards do not have corresponding characters on the printers which are used to generate the program listings. An example of listing conventions can be found in the back of this magazine; refer to “How To Type In COMPUTEI’s Gazette Programs.”

To understand why this is so important, take look at one of the programs listed in the back of this issue. Simply typing in lines of letters and numbers may not seem so difficult, but what happens when you’ve typed in a program and it won’t run right? Sometimes you will get an error message that reads “?SYNTAX ERROR AT LINE —“. Then you can LIST that line and find your typing error. Other times, however, program will begin to run, yet fail to operate correctly. How do you know where to find your error without proof reading the entire program? Unless you’re fairly proficient programmer yourself, you may be baffled. The safest procedure is to be extra careful when entering the program, because the few seconds you save by typing too fast could cost you hours of labor when the inevitable errors turn up.

In addition, always save program on tape or disk before running it for the first time. Sometimes an error will cause the computer to “crash” or “lock up” everything comes to a screeching halt and the computer ignores your commands. Occasionally you can recover by holding down the RUN/STOP key while pressing RESTORE, but even this won’t rescue you from true “system crash.” In such cases, the only way to clear the computer is to switch it off and then on again. Of course, this erases any program in memory, and all of your typing is history.

In fact when typing in long program, it’s not bad idea to save it once or twice before you finish. If the unexpected happens your restless foot kicks the computer’s power cord out of the wall, or distant thunderstorm knocks out the electricity – most of your work will be reserved. Play it safe and SAVE.

Nobody’s perfect. No matter how careful you are, it’s almost guaranteed that someday you’ll make at least one mistake when typing in program listing. When you’re puzzled by program that refuses to run correctly, here are some common things to look for:

•Punctuation errors. In English, sometimes it doesn’t matter if you omit comma, replace comma with semicolon, or substitute colon for dash. But BASIC, the computer’s language, is a lot more picky. Punctuation marks are very significant. Type in the program exactly as it’s listed, unless you’re an accomplished programmer yourself and really know what you’re doing.

• Look-alike characters. On many typewriters, you can type an uppercase “O” instead of zero, or a lowercase “I” instead of numeral one. Unfortunately, computer keyboards are not nearly so forgiving. Computers detect keypress by checking for keycode numbers which are unique to each key. No matter how alike the characters look on the screen, the computer will not be fooled. Proofread your program for mistyped O’s, zeroes, I’s, and ones. Also, on some TV sets, the uppercase “B” may resemble an “8”.

• DATA statements. Some programs have DATA statements lines that begin with the command DATA followed by numbers and/or letters, usually the former. DATA statements are especially critical, because often they are machine language routines converted to decimal numbers. One mistyped digit can mean the difference be tween smoothly running program and program that bombs out. Check these lines carefully.

• Fake RETURNS. After typing each program statement, you must press the RETURN key so the computer will accept the statement and keep it in memory. But occasionally program line happens to end exactly at the right screen margin. When you type the final character, the blinking cursor automatically jumps down to the next screen line. This may fool you into thinking that you pressed RETURN, or that you don’t have to press RETURN. If you continue to the next statement, the computer never remembers the one you just typed. Always press RETURN after typing each statement, and check faulty programs for missing lines.

If these tips don’t help, try to recruit someone else to check your program. Often another person can find errors that seem invisible to you. Some people find it helpful to proofread the screen while the second person reads the program lines aloud. Your first hours with computer can be lots of fun if you’re careful. Keep in mind the adage, “When all else fails, read the instructions.” And above all, exercise patience. Computers can’t take much physical abuse.

Enjoyed this? It’s what we do every month.

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