For Retro Computing Enthusiasts
,

The Apogee Model: 38 DOS Classics from the House That Shareware Built

A companion piece for “The First Third” – COMPUTE!’s Gazette August, 2026


In 1987, a Dallas programmer named Scott Miller worked out a distribution trick that would reshape the software business. Give away the first chapter. Charge for the rest. Let the bulletin boards do the marketing.


The company he built on that idea, Apogee Software, spent the next decade turning the “episode one free” model into an industry standard. Along the way it published a small Texas outfit’s side-scroller called Commander Keen, bankrolled the same team’s Wolfenstein 3D, launched a leather-jacketed action hero named Duke, and gave a generation of DOS users their first taste of a game that didn’t come shrink-wrapped.


By 1994 the company had spun up its 3D Realms brand for the polygon era. By 1996 the Apogee name was retired from new releases entirely. But the catalog it left behind — platformers, shooters, puzzlers, a couple of genuinely strange educational titles — remains one of the most downloaded bodies of work in DOS gaming.


Below is the complete Apogee catalog as preserved by the DOS Games Archive: 38 titles spanning 1986 to 1996, plus one 2009 freeware re-release. Every link goes to the archive’s download page for that title, where you’ll find the files, screenshots, and DOSBox compatibility notes.




Before You Download: Shareware Is Not Freeware


Worth getting straight, because the distinction still matters in 2026.


Shareware meant “try the first episode free, then send us a check for the rest.” The free episode was legally redistributable — that was the whole point — but the game itself never entered the public domain. Most of these titles are still owned by someone, and a good number are actively sold today on GOG, Steam, and Zoom Platform.


Freeware means the rights holder later released it at no cost with no strings. Only a handful of Apogee titles fall here.


“Full version” in the archive’s labeling usually means a title that was liberated by its rights holder somewhere along the way, or one whose shareware release contained the complete game.


If a title below has a purchase link, buy it. The GOG and Steam releases are cheap, pre-configured, and put money in the pockets of the people who made them — several of whom are still working. The archive downloads are for preservation, curiosity, and the games nobody sells anymore.




The Early Years: 1986–1989


Text adventures and ASCII dungeon crawls, written largely by Miller himself before Apogee had a staff.


Title Year Status
Beyond the Titanic 1986 Full version
Supernova 1986 Full version
Adventure Fun-Pak 1987 Freeware
Puzzle Fun-Pak 1987 Freeware
Kingdom of Kroz II 1987 Full version
Kroz (freeware release) 2009 Freeware

Kroz is the origin story. Miller split it into three parts, gave away the first, and watched the registrations come in. The 2009 bundle collects the series with Apogee’s blessing.




The Breakthrough: 1990–1991


The years Apogee stopped being a one-man operation. Commander Keen arrives from a Louisiana software house that would shortly rename itself id Software.


Title Year Developer Status
Commander Keen: Invasion of the Vorticons 1990 id Software Shareware — buy on Steam
Trivia Whiz 1990 Micro F/X Full version
Commander Keen: Goodbye, Galaxy! 1991 id Software Shareware — buy on Steam
Duke Nukem 1991 Apogee Shareware — buy on Zoom
Crystal Caves 1991 Apogee Shareware — buy on GOG
Arctic Adventure 1991 Apogee Full version
Pharaoh’s Tomb 1991 Micro F/X Full version
Monuments of Mars 1991 Scenario Software Full version
Dark Ages 1991 Scenario Software Full version
Paganitzu 1991 Trilobyte Shareware — buy on Steam
Jumpman Lives! 1991 Dave Sharpless Full version + source code

Jumpman Lives! is worth a look for anyone who came up on the Commodore 64 original — Sharpless’s DOS revival ships with source, which makes it a rare open window into how these things were actually built.




Peak Apogee: 1992–1993


The catalog’s densest stretch, and the point where the shareware model went fully mainstream.


Title Year Developer Status
Wolfenstein 3D 1992 id Software Shareware — buy on GOG
Cosmo’s Cosmic Adventure 1992 Apogee Shareware — buy on GOG
Secret Agent 1992 Apogee Shareware — buy on GOG
Math Rescue 1992 Redwood Games Shareware — buy on Steam
Word Rescue 1992 Redwood Games Shareware — buy on Steam
Duke Nukem II 1993 Apogee Shareware — buy on Zoom
Bio Menace 1993 Apogee Full version — buy on GOG
Blake Stone: Aliens of Gold 1993 JAM Productions Shareware — buy on GOG
Major Stryker 1993 Apogee Full version
Monster Bash 1993 Apogee Shareware — buy on GOG
Alien Carnage 1993 Interactive Binary Illusions / SubZero Full version

Alien Carnage — better known to most people as Halloween Harry — is the sleeper of this group. Australian-made, gorgeous 256-color art, and a flamethrower with genuinely satisfying physics.




The Long Goodbye: 1994–1996


Apogee’s last years under its own name, as the industry pivoted hard toward 3D.


Title Year Developer Status
Rise of the Triad 1994 Apogee (pub. FormGen) Shareware — buy on GOG
Raptor: Call of the Shadows 1994 Cygnus Software Shareware — buy on Steam
Hocus Pocus 1994 Moonlite Software Shareware — buy on GOG
Wacky Wheels 1994 Beavis-Soft Shareware — buy on GOG
Mystic Towers 1994 Animation FX Shareware — buy on Steam
Boppin’ 1994 Accursed Toys Shareware
Realms of Chaos 1995 Apogee Shareware — buy on GOG
Death Rally 1996 Remedy Entertainment Shareware — buy on Steam
Stargunner 1996 Apogee Full version — buy on GOG
Xenophage: Alien BloodSport 1996 Argo Games Full version

Death Rally is the historically loaded one here. It was Remedy Entertainment’s first commercial release — the same studio that would later produce Max Payne, Alan Wake, and Control. Apogee published it.




Running These on Modern Hardware


Nearly all of these are DOSBox-friendly, and the archive links out to the DOSBox compatibility database entry for each title. For anything using a Sound Blaster, set the emulated card explicitly rather than relying on autodetect — several of these ship with setup utilities that guess badly on modern host machines.


Roughly a dozen are also playable directly in the browser via the archive’s own player, which is the fastest way to decide whether a title is worth a proper install.




A Note on Preservation


The Apogee catalog survives because the shareware model made copying legal and encouraged. Files spread across BBSes, cover disks, and mail-order floppy vendors, and enough copies existed in enough places that almost nothing was lost.


That is a genuinely unusual outcome. Plenty of commercially published DOS software from the same years is simply gone — single-source, never widely duplicated, and now unrecoverable. Miller’s distribution trick turned out to be an accidental preservation strategy, and thirty-eight years later we are still the beneficiaries.




Titles and files courtesy of the DOS Games Archive. Where a purchase link exists, please consider supporting the rights holders — most of these games are still sold for less than the price of a sandwich.


Enjoyed this? It’s what we do every month.

The revived COMPUTE!’s Gazette brings the spirit of the golden era to today’s retro scene — Commodore, Atari, Amiga, and more, in full-color print and digital every month.