Generated by All in One SEO v4.9.10, this is an llms.txt file, used by LLMs to index the site. # COMPUTE!'s Gazette Magazine For RETRO COMPUTER Users ## Sitemaps - [XML Sitemap](https://www.computesgazette.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Issue #14 Is in the Mail](https://www.computesgazette.com/2026/08/17/issue-14-is-in-the-mail/) - LEANDER, TEXAS — August 17, 2026 — Print copies of the August 2026 issue of COMPUTE!'s Gazette shipped today, bound for subscriber mailboxes across the United States and around the world. Every subscriber has had the digital edition in their inbox since August 9; the physical edition now begins its journey through the mail stream. - [Every Subscription Now Starts With the Current Issue](https://www.computesgazette.com/2026/08/17/every-subscription-now-starts-with-the-current-issue/) - Subscribe on any day of the month and the current digital edition is yours immediately. Until this week, a subscription that began after our print mailing cutoff on the 8th started with the following month's issue. That made sense for print, where the mailing list closes and goes to the printer on a fixed date. - [Rob Sherman](https://www.computesgazette.com/2026/07/19/rob-sherman/) - Rob Sherman (aka Amis) writes Dialed Back, tracing the history and revival of telecommunications culture — from Hayes AT commands and dial-up BBSs through Telnet and modern Wi-Fi adapters like FujiNet and WiModem. - [Volume 2 - Issue 8 - August 2026](https://www.computesgazette.com/2026/07/23/volume-2-issue-8-august-2026/) - The Connected 8-Bit: How Retro Machines Went Online Nobody sold you a Commodore 64 and promised you the internet. One person, one desk, one screen — that was the deal. Forty years later, we're renegotiating. This issue is about the machines that were never meant to go online, and the people who put them there - [The Apogee Model: 38 DOS Classics from the House That Shareware Built](https://www.computesgazette.com/2026/08/04/apogee/) - A companion piece for "The First Third" - COMPUTE!'s Gazette August, 2026 In 1987, a Dallas programmer named Scott Miller worked out a distribution trick that would reshape the software business. Give away the first chapter. Charge for the rest. Let the bulletin boards do the marketing. The company he built on that idea, Apogee - [Christian K., Germany](https://www.computesgazette.com/2026/07/31/christian-k-germany/) - I absolutely love the magazine and can't wait to read the new issue… as always, it's absolutely fantastic. - [Damon C.](https://www.computesgazette.com/2026/07/31/damon-c/) - I never had the joy of experiencing Commodore or Amiga growing up; we were a PC family. I still love reading about the other machines… Keep up the great work! - [Paul B.](https://www.computesgazette.com/2026/07/31/paul-b-2/) - From someone who did not grow up with these computers, and only discovered them late in life, your magazine is not just informative, but educational. - [Bryan S.](https://www.computesgazette.com/2026/07/31/bryan-s/) - Seeing the Gazette name return after all these decades brought back a lot of memories. - [Blain R., Saskatoon Canada](https://www.computesgazette.com/2026/07/31/blain-r-saskatoon-canada/) - Thank you for reviving COMPUTE!'s Gazette! I have purchased this magazine in the past and its quality was so good. The current re-do of the website is fantastic. - [Darin S., Salt Lake City](https://www.computesgazette.com/2026/07/31/darin-s-salt-lake-city/) - I was pleasantly surprised and delighted to see the 'Gazette' on the front cover rendered in the same font as the old-school nameplate… It gave me a warm feeling inside. Very happy subscriber since day one! - [Paul B.](https://www.computesgazette.com/2026/07/31/paul-b/) - A big part of it was that the magazine is in print and not just a PDF to download. Each issue is really fun to read. - [David L.](https://www.computesgazette.com/2026/07/31/david-l/) - Love, love, love the magazine! I can't overstate how much I enjoy sitting down in a quiet room and holding a real paper magazine in my hands, flipping the pages and taking in the art, articles, and ads. - [Put Your C64 Online for Ten Bucks](https://www.computesgazette.com/2026/07/28/put-your-c64-online-for-ten-bucks/) - Build a user port WiFi modem with an ESP8266 and Bo Zimmerman's Zimodem firmware There is a particular kind of satisfaction in loading a terminal program written in 1987, typing ATD, and watching a BBS answer. Not an emulator. Not a simulation. A real Commodore 64, on a real network, dialing a real board that - [Gazette Applies for USPS Periodicals Permit](https://www.computesgazette.com/2026/07/25/gazette-applies-for-usps-periodicals-permit/) - What a second-class authorization would mean for your monthly issue LEANDER, TEXAS — COMPUTE! Publications has filed an application with the United States Postal Service seeking authorization to mail COMPUTE!'s Gazette at Periodicals prices, the mail class reserved for newspapers and magazines published on a regular schedule. Periodicals is the modern name for what most - [A Guide To Commodore Users Groups](https://www.computesgazette.com/2026/07/24/a-guide-to-commodore-users-groups/) - By Kathy Yakal — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Here's a nationwide list of Commodore users groups so you may find one in your area if you're interested. The groups are listed by state, alphabetically. If you belong to a group and don't find it listed here, either your group wasn't - [Computing For Grownups: Revolution In The Nursery](https://www.computesgazette.com/2026/07/24/computing-for-grownups-revolution-in-the-nursery/) - By Fred D'Ignazio — originally published in COMPUTE!'s Gazette Issue 2, August 1983 There is a computer revolution afoot. It is not a revolution in computer hardware or software. It is a revolution in computer learning. Like a classic revolution, it is starting at the grassroots, with the smallest kids. But it is percolating upward - [Cylon Zap for the VIC 20 and Commodore 64](https://www.computesgazette.com/2026/07/24/cylon-zap-for-the-vic-20-and-commodore-64/) - By Mark Dudley — originally published in COMPUTE!'s Gazette Issue 2, August 1983 "Cylon Zap" is an arcade-style game for the 8K expanded VIC-20 and the Commodore 64. A space station in the center of the screen, which you must defend at all costs, is attacked continually by Cylon ships. You must shoot them before - [Frogger For The 64](https://www.computesgazette.com/2026/07/24/frogger-for-the-64/) - By Dan Gutman — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Hardcore video junkies may find helping frogs cross the street to be task unworthy of their attention. But even they, I believe, will get some mellow enjoyment out of Sierra On-Line's Frogger, which may he the first arcade adaptation to actually surpass - [Hints & Tips: VIC Title Screens](https://www.computesgazette.com/2026/07/24/hints-tips-vic-title-screens/) - By Harry E. Watts — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Drawing a run-around border with color and sound can add interest to any program title. As teacher and novice in computer programming, developed programs on VIC-20 for use in my classes. After critiquing my work, it was apparent that the programs - [Global Scan For VIC And 64](https://www.computesgazette.com/2026/07/24/global-scan-for-vic-and-64/) - By Lee Wimbs — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Written in straightforward BASIC, this program will work on both the VIC-20 and Commodore 64 without modification. Does the thought of navigating the open seas in a sailboat set your pulse racing? Is geography your tiling? Do you have child who needs - [Inside View - Jeff Minter: The Programmer Behind Gridrunner and Attack of the Mutant Camels](https://www.computesgazette.com/2026/07/24/inside-view-jeff-minter-the-programmer-behind-gridrunner-and-attack-of-the-mutant-camels/) - By John Blackford — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Jeff Minter, British author of the hot-selling game Gridrunner, started his own software company after he was forced to drop out of college. In the year since, he's produced more than dozen popular games and couple of best sellers. Here, he talks - [Machine Language For Beginners: The Easy Way](https://www.computesgazette.com/2026/07/24/machine-language-for-beginners-the-easy-way/) - By Richard Mansfield — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Don't let anyone tell you that there's something impossibly complex about machine language. It can be harder to debug (locate and fix errors) than BASIC is, but it's not inherently more difficult to learn or to write. You just need to memorize - [Kickman For Commodore 64](https://www.computesgazette.com/2026/07/24/kickman-for-commodore-64/) - By Jason Lex Thomas, Jr. — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Kickman is among the first in a series of new games Commodore has released for its 64 computer. This game is adapted from the Bally/Midway arcade game of the same name. The 64 version, which comes in the form of - [New Products For Commodore At Comdex/Spring](https://www.computesgazette.com/2026/07/24/new-products-for-commodore-at-comdex-spring/) - By Tom R. Halfhill — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Software and hardware support for Commodore 64 and VIC-20 computers is growing rapidly, judging from the new products exhibited at the Comdex/Spring computer show in Atlanta. Here's a sample of what's soon going to be in the stores. According to one - [Should You Join A Users Group?](https://www.computesgazette.com/2026/07/23/should-you-join-a-users-group/) - By James Calloway — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Whether you are new to computing or a veteran, a good users group can offer numerous benefits. Here's how users groups originated, how they work, and some things to think about if a new one is forming in your area. When computers - [Disk Menu](https://www.computesgazette.com/2026/07/23/disk-menu/) - By Wayne Mathews — originally published in COMPUTE!'s Gazette Issue 2, August 1983 "Load-and-go" disk menu programs are popular with users of all types of computers. Now there's a version for the VIC-20 and Commodore 64. The VIC-1540/1541 Disk Drive is a great boon to computing. But when you have a large number of programs - [The Beginner's Corner: Playing Computer Music](https://www.computesgazette.com/2026/07/23/the-beginners-corner-playing-computer-music/) - By C. Regena — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Because of this month's topic – creating sound – The Beginner's Corner departs from its usual custom of covering both the VIC-20 and Commodore 64. Since sound is handled very differently on the 64 than on the VIC, this month's column deals - [The Four-Speed Brake](https://www.computesgazette.com/2026/07/23/the-four-speed-brake/) - By Dan Carmichael — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Here's short program to vary the speed of your listings without using any BASIC programming memory. One small inconvenience of programming with the VIC-20 or Commodore 64 (if you don't have printer) is the limitation of being able to display only relatively - [Your First Hour With a Computer](https://www.computesgazette.com/2026/07/23/your-first-hour-with-a-computer/) - By Kathy Yakal & Tom R. Halfhill — originally published in COMPUTE!'s Gazette Issue 2, August 1983 The box is opened, the computer is unwrapped, and suddenly there are a hundred things you never thought of. Everyone has been overwhelmed by this feeling at some time. Here is some advice to make your first hour - [Commodore 64 Hi-Res Graphics Made Simple](https://www.computesgazette.com/2026/07/23/commodore-64-hi-res-graphics-made-simple/) - By Paul F. Schatz — originally published in COMPUTE!'s Gazette Issue 2, August 1983 One of the Commodore 64's intriguing features is a high resolution graphics mode, which divides the screen into 64,000 dots, or pixels. By turning these pixels on and off, you can create finely detailed pictures and charts. But because BASIC lacks - [The Viper](https://www.computesgazette.com/2026/07/23/the-viper/) - By Dave & Casey Gardner — originally published in COMPUTE!'s Gazette Issue 2, August 1983 "The Viper" is a fast-action game with 27 difficulty levels for the unexpanded VIC-20. A translated version for the Commodore 64 has 60 difficulty levels. A joystick is required. The Viper is a fast, furious, hungry snake. It races about, - [Vanilla Pilot For VIC And 64](https://www.computesgazette.com/2026/07/23/vanilla-pilot-for-vic-and-64/) - By Charles Brannon — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Your VIC-20 or Commodore 64 has a lot of powerful features including color, sound, graphics, and the processing power of the 6500 series microprocessor. But without the proper "recipe," or program, your computer will merrily blink its cursor, forever awaiting instructions from - [VIC Music Composer](https://www.computesgazette.com/2026/07/23/vic-music-composer/) - By Gregg Peele — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Musicians have coped with the problems of writing and rewriting music passages before Beethoven ever scribbled his scores on parchment. Many an eraser has been demolished while writing music, and many early versions of great masterpieces have ended up in the trash - [VIC/64 Mailing List](https://www.computesgazette.com/2026/07/23/vic-64-mailing-list/) - By Joseph J. Shaughnessy — originally published in COMPUTE!'s Gazette Issue 2, August 1983 With few simple changes you can make your self, this program will work on either the VIC-20 or Commodore 64, with either disk or tape. Expansion memory is not required on the VIC, but will greatly increase the capacity of the - [Computing For Kids: Build A Computer Friend](https://www.computesgazette.com/2026/07/23/computing-for-kids-build-a-computer-friend/) - By Fred D'Ignazio — originally published in COMPUTE!'s Gazette Issue 2, August 1983 What kind of personality does your computer have? Is your computer a dull, dreary nerd – all technical and stuffy? Or is it a fast-talker, full of jokes, riddles, puzzles, and ideas? You can give your computer any personality you want by - [Wordspell](https://www.computesgazette.com/2026/07/23/wordspell/) - By Richard Herrmann — originally published in COMPUTE!'s Gazette Issue 2, August 1983 "Wordspell" is an educational program for spelling practice designed for the unexpanded VIC-20, and translated for the Commodore 64. "Wordspell" makes good use of what is called the "dynamic keyboard' technique, this allows a program to modify itself as it is running. - [VICreations](https://www.computesgazette.com/2026/07/23/vicreations-2/) - By Dan Carmichael — originally published in COMPUTE!'s Gazette Issue 2, August 1983 This month we'll talk about the proper care, handling, and maintenance of disk drives, diskettes, cassette recorders, and tape cassettes. Everyone who has worked with computers for some time knows the empty feeling of having lost a valuable program or data file. - [Gazette Feedback](https://www.computesgazette.com/2026/07/23/gazette-feedback-2/) - By Editors & Readers — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Off-Center Screen Here's my question: Where are the memory locations on the Commodore 64 to center the screen? For the VIC, the locations are on the VIC chip at 36864 and 36865. Have I overlooked something somewhere? I would appreciate it - [Simple Answers To Common Questions Q&A](https://www.computesgazette.com/2026/07/21/simple-answers-to-common-questions/) - By Tom R. Halfhill — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Each month, COMPUTE!'s Gazette for Commodore will tackle some common questions we are asked by new VIC-20/Commodore 64 owners and by people shopping for their first home computer. Q. I recently bought a Commodore disk drive. When I try to save - [64 Explorer](https://www.computesgazette.com/2026/07/20/64-explorer-2/) - By Larry Isaacs — originally published in COMPUTE!'s Gazette Issue 2, August 1983 In this month's column I will be reviewing the Commodore 64 Programmer's Reference Guide and discussing some topics involving the 1541 Floppy Disk Drive. I'll also introduce a handy disk copy program which will be included in next month's column. Commodore 64 - [A Beginner's Guide To Typing In Programs](https://www.computesgazette.com/2026/07/22/a-beginners-guide-to-typing-in-programs/) - Originally published in COMPUTE!'s Gazette Issue 2, August 1983 What Is Program? A computer cannot perform any task by itself. Like car without gas, computer has potential, but without program, it isn't going anywhere. Most of the programs published in COMPUTE!'s Gazette for Commodore are written in computer language called BASIC. BASIC is easy to - [COMPUTE!'s Gazette Author Guide](https://www.computesgazette.com/2026/07/22/computes-gazette-author-guide/) - Originally published in COMPUTE!'s Gazette Issue 2, August 1983 COMPUTE!'s Gazette for Commodore is looking for interesting, useful articles aimed at beginning to intermediate VIC-20 and Commodore 64 users. If you have an article idea or good original program, we'd like to see it. Don't worry if you are not professional writer. We are more - [HOTWARE: This Month's Best Sellers and the Software Industry](https://www.computesgazette.com/2026/07/23/hotware-this-months-best-sellers-and-the-software-industry/) - By Kathy Yakal — originally published in COMPUTE!'s Gazette Issue 2, August 1983 This month we premiere a new regular feature for COMPUTE!'s Gazette: "HOTWARE," a monthly tracking of best selling software for the VIC-20 and Commodore 64. Software – the cartridges, disks, and cassettes that store recorded programs – can be a major investment. - [How To Type In COMPUTE!'s Gazette Programs](https://www.computesgazette.com/2026/07/23/how-to-type-in-computes-gazette-programs/) - Originally published in COMPUTE!'s Gazette Issue 2, August 1983 Many of the programs which are listed in COMPUTE!'s Gazette contain special control characters (cursor control, color keys, inverse video, etc.). To make it easy to know exactly what to type when entering one of these programs into your computer, we have established the following listing - [News & Products](https://www.computesgazette.com/2026/07/23/news-products/) - Originally published in COMPUTE!'s Gazette Issue 2, August 1983 Education and Rescue The Programmers Guild has released three tapes of educational games for the unexpanded VIC and a rescue game for the Commodore 64. • Math Escape presents a series of math problems at graduated difficulty levels; $14.95. • Sea Word teaches grammar, spelling, and - [The Editor's Notes](https://www.computesgazette.com/2026/07/23/the-editors-notes/) - By Robert Lock — originally published in COMPUTE!'s Gazette Issue 2, August 1983 Welcome to the second issue of COMPUTE!'s Gazette. An exciting fall is shaping up for our industry, and by the time this issue reaches you, many of the new products being introduced for the holiday season will be anxiously anticipated. Next week - [January 1988 (Vol. 6, No. 1)](https://www.computesgazette.com/2026/07/19/january-1988-2/) - Special 1988 Issue featuring 33 of the all-time best programs from COMPUTE! and Gazette, including Laser Chess, a two-player strategy game. Also includes Snapshot, the 64+ operating system enhancer, and the Miami Ice driving game for the 128 and 64. Download this issue - [January 1988 (Vol. 6, No. 1)](https://www.computesgazette.com/2026/07/19/january-1988/) - Best of COMPUTE! & Gazette for Commodore 64 & 128, featuring 68 of the best programs ever on disk, including strategy and action games, programming utilities, graphics utilities, applications, MetaBASIC, the Turbo Series, and SpeedScript. Download this issue - [March 1989 (Vol. 7, No. 3)](https://www.computesgazette.com/2026/07/19/march-1989/) - "Dream to Reality" explores how 6 top simulation software designers turn great ideas into successful games, plus Planebender for creating spectacular designs with a few keypresses and a roundup of 80 top sports games & simulations. Download this issue - [Joe Ochwat](https://www.computesgazette.com/2026/07/19/joe-ochwat/) - Joe Ochwat comes from the South Side of Chicago, where he was raised on heavy metal, pierogis, and all things Commodore. He brings that same passion to his hardware reviews and feature articles for COMPUTE!'s Gazette, covering the gear that keeps retro computing alive. - [May 1990 (Vol. 8, No. 5)](https://www.computesgazette.com/1990/05/01/may-1990-4/) - 3 hot new sports games put you in the action, plus MegaSqueeze (compress programs up to 75 percent) and a closeup on Berkeley's GEORAM blockbuster new product. Includes 7 great original programs.Download this issue - [March 1984 (Vol. 2, No. 3)](https://www.computesgazette.com/2026/07/19/march-1984-vol-2-no-9/) - Features CUT-OFF! a fast-action two-player machine language game for the VIC and 64, plus educational games including Sea Route to India and Guess America. Also covers using the data base as a home information center, a guide to Commodore user groups, and making more readable BASIC listings.Download this issue - [September 1984 (Vol. 2, No. 9)](https://www.computesgazette.com/2026/07/19/september-1984-vol-2-no-15/) - Features include '80 Columns For The 64' with Screen 80 and Custom 80, the SpeedScript Customizer, and 'Disk Tricks' exploring disk tracks and sectors. Also covers the whodunit adventure 'Mystery At Marple Manor,' Home Telecommunications, and Animating the VIC.Download this issue - [February 1985 (Vol. 3, No. 2)](https://www.computesgazette.com/2026/07/19/february-1985-vol-3-no-20/) - Features 'The Forbidden Crypt' multi-level action game, an 'Address File' filing system, and 'Name That Note' educational music program, plus Commodore 64 music for non-musicians, a Horizons look at the Okimate-10 color printer, and Machine Language for Beginners.Download this issue - [August 1985 (Vol. 3, No. 8)](https://www.computesgazette.com/2026/07/19/august-1985-vol-3-no-26/) - Features the game Space Dock for the 64 and VIC, a Programming Hi-Res Graphics on the 64 how-to series, ReDisk for backing up machine language and sequential files, and the Crunch programming utility. Also covers digital designs and the future of computer graphics.Download this issue - [September 1985 (Vol. 3, No. 9)](https://www.computesgazette.com/2026/07/19/september-1985-vol-3-no-27/) - A hands-on report inside Commodore's new Amiga, plus the Printer Wedge custom character utility, the Maze-Mania game, Weather Prophet forecaster, and Power BASIC: QuickScan. Also covers the Summer Consumer Electronics Show, programming the 128, and machine language for beginners.Download this issue - [May 1985 (Vol. 3, No. 5)](https://www.computesgazette.com/2026/07/19/may-1985-vol-3-no-23/) - Features a step-by-step guide to telecommunications and Telegaming, plus Charlemagne's Sword game, Jogger's Log for the VIC and 64, a guide to Commodore user groups, and Power BASIC: Searchlight. Also includes Machine Language for Beginners and understanding sorts.Download this issue - [July 1985 (Vol. 3, No. 7)](https://www.computesgazette.com/2026/07/19/july-1985-vol-3-no-25/) - Features The Turbo Loaders (TurboTape and TurboDisk) for faster program loading, plus a buyer's guide to printers, the Sleuth mystery game, Zounds sound tips, Easy Load tutorial, and Computing For Families on new robots.Download this issue - [April 1985 (Vol. 3, No. 4)](https://www.computesgazette.com/2026/07/19/april-1985-vol-3-no-22/) - Coverage of the Winter Consumer Electronics Show with new Commodore computers, plus featured programs including Power BASIC: Triple 64, No-Zap disk utility, Pool billiards simulation, and MetaBASIC which adds 32 new commands to the Commodore 64.Download this issue - [June 1985 (Vol. 3, No. 6)](https://www.computesgazette.com/2026/07/19/june-1985-vol-3-no-24/) - A hands-on look inside Commodore's new 128 computer, plus Screen-40 (40 columns for the VIC), a Dynamic SID Editor, and The Freeze Factory action-strategy game. Also features a Relative Files tutorial, an interview with Commodore's software director Paul Goheen, and a guide to Commodore user groups.Download this issue - [January 1986 (Vol. 4, No. 1)](https://www.computesgazette.com/2026/07/19/january-1986-vol-4-no-31/) - Features Sprint, a BASIC compiler that speeds up Commodore 64 programs, plus Power BASIC: Print Maker, programming music and sound on the Commodore 128, The Fast Assembler, and Face-Off, a one-on-one hockey game. Also includes a buyer's guide to Commodore 64 languages.Download this issue - [July 1986 (Vol. 4, No. 7)](https://www.computesgazette.com/2026/07/19/july-1986-vol-4-no-37/) - Features the arcade-style game Saloon Shootout for the Commodore 64, Plus/4, and 16, plus a Budget Planner mini-spreadsheet, Hi-Res Dump screen printing utility, Power BASIC 64 RAM Disk, and articles on The Smart Home and interactive compact-discs. Also includes an introduction to 128 CP/M and a Sequential File Editor.Download this issue - [August 1986 (Vol. 4, No. 8)](https://www.computesgazette.com/2026/07/19/august-1986-vol-4-no-38/) - Features the complete TurboDisk for the 1541 with 128 and 64 versions plus support utilities, an Address Cataloger database for the 64, and the Slots strategy game. Also includes programming the Z80 chip on the 128, an introduction to assemblers for the 64 and 128, graphics printouts, and a 128 sprite rotator.Download this issue - [September 1986 (Vol. 4, No. 9)](https://www.computesgazette.com/2026/07/19/september-1986-vol-4-no-39/) - Featured articles include Ultrafont+, an enhanced custom character editor for the 64, DOS Window disk command utility, the two-player action game Eagles and Gators, an 80-Column Character Editor for the 128, and Window Wizard screen display utility. Also covers the Summer Consumer Electronics Show, Video Jigsaw, and Personalizing the 128.Download this issue - [November 1986 (Vol. 4, No. 11)](https://www.computesgazette.com/2026/07/19/november-1986-vol-4-no-41/) - Features include Power BASIC 128 Instant Keywords, An Introduction To Compilers, Turbo Format for the 1541 disk drive, the Bump-N-Run two-player game, and Fill-64 for animated hi-res sequences. Also covers 64 Multitasker, 1526 Underliner, and Horizons: Elegant Programming.Download this issue - [December 1986 (Vol. 4, No. 12)](https://www.computesgazette.com/2026/07/19/december-1986-vol-4-no-42/) - Features Q Bird, a fast 3-D arcade game for the Commodore 64, along with 128 Quicksort, The Animals' Show music program for the 128, and Power BASIC: Program Mis-Matcher utility. Also includes a buyer's guide to simulations, a Fast Hi-Res Screen Dump for Epson/Gemini printers, User Group Update, Sprite Locater, and software reviews.Download this issue - [December 1988 (Vol. 6, No. 12)](https://www.computesgazette.com/2026/07/19/december-1988/) - Features 1988's best games as picked by the pros, plus Digi-Sound for playing real audio like Bach and the Beatles on the Commodore 64, and the return of the Crossroads game. Also includes Speed Demon 1541 and 10 new programs.Download this issue - [October 1988 (Vol. 6, No. 10)](https://www.computesgazette.com/2026/07/19/october-1988/) - Features 64 unique learning tools with an A to Z buyer's guide to preschool software and coverage of Commodore's new classroom commitment. Also includes three action/strategy games (Maze Master, Scorpion II, Computag) and a close-up on geoProgrammer.Download this issue - [November 1988 (Vol. 6, No. 11)](https://www.computesgazette.com/2026/07/19/november-1988/) - A close-up guide to GEOS 2.0, plus 10 incredible ways 64 & 128 owners use their machines and a buyer's guide comparing 29 word processors and spelling checkers. Also features Rally Racer, SupraTechnic video enhancement, a pirate tells all, and 10 new programs.Download this issue - [August 1988 (Vol. 6, No. 8)](https://www.computesgazette.com/2026/07/19/august-1988/) - MIDI Magic! covers creating state-of-the-art music on the Commodore 64 & 128, including setup, pro reviews, MIDI by modem, and a buyer's guide to 33 music software packages. Also features 3-D sprite design and animation, plus programming tricks to outsmart BASIC.Download this issue - [September 1988 (Vol. 6, No. 9)](https://www.computesgazette.com/2026/07/19/september-1988/) - Featured on desktop publishing for the 64 and 128, plus three arcade-style games (Lincoln Green, Boom and Bust, Lava Flow), a power-packed disk utility for the 64, and SpeedCheck 128 spelling checker for SpeedScript 128.Download this issue - [July 1987 (Vol. 5, No. 7)](https://www.computesgazette.com/2026/07/19/july-1987-vol-5-no-49/) - Features a GEOS Update on the one-year-old operating system, plus 128 Graph Designer, Basketball Sam & Ed game, Power BASIC Text Framer, Alt-80 for the 128, and a buyer's guide to joysticks, light pens, and numeric keypads.Download this issue - [November 1987 (Vol. 5, No. 11)](https://www.computesgazette.com/2026/07/19/november-1987-vol-5-no-53/) - Features include Subprograms For The 64, Sketch Pad hi-res color drawing program, Barricade Buster for the 128's 80-column screen, and the arcade game Litterbug. Also covers Sprite Monitor, Poster Printer, a Lt. Kernal Hard Disk Drive review, and SpeedScript 128 Date and Time Stamper.Download this issue - [May 1987 (Vol. 5, No. 5)](https://www.computesgazette.com/2026/07/19/may-1987-vol-5-no-47/) - Features SpeedScript 3.2, a complete word processor for the Commodore 64 with new utilities (ScriptRead, SpeedSearch, and Date And Time Stamper), plus No-SYS Loader, the Powerball arcade game, Dazzlers animated graphics, and The Digital Voice on speech recognition and sound synthesis. Also covers hard disk drives and RAM expansion, a guide to Commodore user groups, - [July 1988 (Vol. 6, No. 7)](https://www.computesgazette.com/2026/07/19/july-1988/) - Special 5th Anniversary Issue featuring '118 Floppies on a Disk!' about hard drives adding speed and power to the 64 & 128, plus V-8 turbocharge graphics, Civil War disk simulations, a Super Printer Driver for GEOS, and the Bagger grocery game.Download this issue - [April 1987 (Vol. 5, No. 4)](https://www.computesgazette.com/2026/07/19/april-1987-vol-5-no-46/) - Coverage of the Winter Consumer Electronics Show plus TurboSave for faster file saving, the games Skidders and Omicron, and an Easy Disk LOAD and SAVE utility. Also includes a Print Shop to GEOS converter, user group update, and software reviews.Download this issue - [January 1989 (Vol. 7, No. 1)](https://www.computesgazette.com/2026/07/19/january-1989/) - Features 'Log On to the World!' a guided tour of the top 8 major online services, plus stellar arcade action with games Jewel Grab, Disc Blitz, and Bombardment, along with the Handy Filer easy organizer and 8 super programs inside.Download this issue - [July 1989 (Vol. 7, No. 7)](https://www.computesgazette.com/2026/07/19/july-1989/) - "Start the Music!" feature covers how to hook up to your hi-fi, add stereo, and control MIDI on the Commodore 64/128. Also includes an Editor's Choice Financial Planner and 10 all-new programs including a super graphics control program and on-line fantasy games.Download this issue - [May 1989 (Vol. 7, No. 5)](https://www.computesgazette.com/2026/07/19/may-1989/) - Cover feature on keeping your dot-matrix printer happy with experts' tips on care and cleaning, 12 steps to trouble-free printouts, and how to pick the best ribbon, plus a look at 5 affordable Commodore-ready printers. Also includes 8 super programs and Wonderware: Fantasy on disk.Download this issue - [June 1989 (Vol. 7, No. 6)](https://www.computesgazette.com/2026/07/19/june-1989/) - Features the best arcade sports games with 50 starters narrowed to 7 top picks, plus 1989 user group listings (over 250) and a MacroBasic super programming tool. Also includes a Nintendo vs. the 64 debate and 10 programs.Download this issue - [April 1989 (Vol. 7, No. 4)](https://www.computesgazette.com/2026/07/19/april-1989/) - Design Your Own Programs feature with pros telling where to start, what tools you need, and how to program, plus a Buyer's Guide Special reviewing 27 top packages to make you a power programmer. Includes 10 new programs and Futureware science fiction on disk.Download this issue - [February 1989 (Vol. 7, No. 2)](https://www.computesgazette.com/2026/07/19/february-1989/) - Features 'The Great Arcade Machine' for turning your game ideas into reality, plus a Buyer's Guide to Personal Publishing Software with 27 packages. Also includes an arcade game contest and 8 new programs.Download this issue - [August 1989 (Vol. 7, No. 8)](https://www.computesgazette.com/2026/07/19/august-1989/) - Cover story on hot new arcade-action coin-op games for the Commodore 64, plus Disk Doubler to double storage on 1571 disks and Stars II sky simulation. Also includes a 64 vs. Nintendo readers feature.Download this issue - [September 1989 (Vol. 7, No. 9)](https://www.computesgazette.com/2026/07/19/september-1989/) - Features 64 Animator, a new program for creating smooth, colorful, high-resolution animation, plus 'Commodore Fights Back!' with new plans and strategies, and coverage of dozens of exciting software titles debuting at Summer CES.Download this issue - [October 1989 (Vol. 7, No. 10)](https://www.computesgazette.com/2026/07/19/october-1989/) - "Look Good in Print!" covers the complete do's and don'ts of designing, writing, and editing, plus a "64 vs. Nintendo" debate, an ice hockey game called Slap Shot, and 10 original programs.Download this issue - [November 1989 (Vol. 7, No. 11)](https://www.computesgazette.com/2026/07/19/november-1989/) - Power Punch! features 8 great ways to take your Commodore 64/128 system to the limit, a close-up on 5 hot supercartridges, and DP BASIC to add 33 new commands and functions to your 64. Also includes a new GEOS disk from Gazette.Download this issue - [January 1990 (Vol. 8, No. 1)](https://www.computesgazette.com/2026/07/19/january-1990/) - A look back at Commodore's wacky decade of innovations, laughs, and gaffes, plus a preview of Multimedia 64 and brain-based computers ahead in the '90s. Also features Screen Grabber, a new GEOS tool for the 64 and 128, a 1581 FastLoader, and 8 original programs.Download this issue - [February 1990 (Vol. 8, No. 2)](https://www.computesgazette.com/2026/07/19/february-1990/) - Features Club Caribe, QLink's hot online resort, plus 8 exciting programs including Neural Networks, Messenger, QEWB jigsaw puzzle, Sound Sampler 64, Disk Editor, and Font Magic GEOS DirQuick, along with the Great Design-a-Robot Contest.Download this issue - [April 1990 (Vol. 8, No. 4)](https://www.computesgazette.com/2026/07/19/april-1990/) - "Home Power!" feature on using your 64/128 to design a house, control lights and appliances, and manage a home business. Also includes 8 original programs, new hot 64 products for '90, and an Editor's Choice review of the SynthPlayer sound and music system.Download this issue - [April 1990 (Vol. 8, No. 4)](https://www.computesgazette.com/2026/07/19/april-1990-2/) - Featuring Home Power to make your 64/128 a resident expert, plus 8 programs including SynthPlayer music composition, BASSEM ML assembler, GeoWrite Converter, and the arcade game Apple Willie.Download this issue - [May 1990 (Vol. 8, No. 5)](https://www.computesgazette.com/2026/07/19/may-1990/) - Features 3 hot new sports games that put you in the action, plus MegaSqueeze for compressing programs up to 75 percent and a closeup on Berkeley's GEORAM product. Includes 7 great original programs.Download this issue - [May 1990 (Vol. 8, No. 5)](https://www.computesgazette.com/2026/07/19/may-1990-2/) - Reviews of 3 hot new sports games (John Madden Football, Horse Racing, and Monday Night Football), plus GEORAM from Berkeley and pro tips on customizing your keyboard. Includes 7 great programs: MegaSqueeze, Race Ace, Sheerluck, VDC Monitor Plus, Custom Cursor, Minimap, and Isolation.Download this issue - [June 1990 (Vol. 8, No. 6)](https://www.computesgazette.com/2026/07/19/june-1990/) - Special Resource Issue: 'Soar with Your 64!' with tips on getting the most from computer shows, a 1990 guide to more than 200 user groups, and 6 top-quality programs. Plus an exclusive survey on 64 software in the 90s revealing which companies you can count on, and Design-A-64 contest winners.Download this issue - [May 1990 (Vol. 8, No. 5)](https://www.computesgazette.com/2026/07/19/may-1990-3/) - Features 3 hot new sports games that put you in the action, plus MegaSqueeze to compress programs up to 75 percent and a closeup on Berkeley's new GEORAM product.Download this issue - [Machine Language for Beginners: Customizing](https://www.computesgazette.com/2026/07/19/machine-language-for-beginners-customizing/) - By Richard Mansfield — originally published in December 1986 (Vol. 4, No. 12)If you've discovered a clever time-saving technique or a brief but effective programming shortcut, send it to "Hints & Tips," c/o COMPUTE!'S GAZETTE. If we use it, we'll pay you $35. We regret that, due to the volume of items submitted, we cannot - [The 64 as a Game Machine](https://www.computesgazette.com/2026/07/19/the-64-as-a-game-machine/) - By Kathy Yakal and Selby Bateman — originally published in December 1986 (Vol. 4, No. 12)A Buyer's Guide To Commodore 64 Simulation Software Prices for the following simulation programs generally range from about $20 to $50, depending on the company and the product. Ace of Aces Accolade—This World War II aerial-warfare game lets you pilot - [The Animals' Show](https://www.computesgazette.com/2026/07/19/the-animals-show/) - By Cullen O'Day — originally published in December 1986 (Vol. 4, No. 12)This delightful and colorful arcade-style game for the Commodore 64 challenges your character, a defenseless (but nimble) baby bluebird, to survive among a crew of nasty, hungry enemies. A joystick is required. Other birds say you're paranoid, but you're not—everyone really is out - [The Animals' Show](https://www.computesgazette.com/2026/07/19/the-animals-show/) - By Cullen O'Day — originally published in December 1986 (Vol. 4, No. 12)This delightful and colorful arcade-style game for the Commodore 64 challenges your character, a defenseless (but nimble) baby bluebird, to survive among a crew of nasty, hungry enemies. A joystick is required. Other birds say you're paranoid, but you're not—everyone really is out - [Sophisticated Simulations](https://www.computesgazette.com/2026/07/19/sophisticated-simulations-2/) - By Selby Bateman — originally published in December 1986 (Vol. 4, No. 12)Pilot a plane over the Golden Gate Bridge, command the Army of the Potomac, manage a major league baseball team to a World Series win. Simulations of the real world are among the most popular forms of computer entertainment and education today, both - [Computing for Families: The Roots of Learning](https://www.computesgazette.com/2026/07/19/computing-for-families-the-roots-of-learning/) - By Fred D'Ignazio — originally published in December 1986 (Vol. 4, No. 12)Your mission in this colorful, arcade-style game is to rescue a stranded space colony of scientists. For the Commodore 128. A joystick is required. You awaken to an alert siren. When you open your eyes, you're disoriented. Your watch says it's 3:51 a.m. - [BASIC for Beginners: PRINT and INPUT](https://www.computesgazette.com/2026/07/19/basic-for-beginners-print-and-input/) - By Larry Cotton — originally published in December 1986 (Vol. 4, No. 12)Before we get back to experimenting with the PRINT statement, let's take a brief look at the NEW command. When you type NEW and press RETURN, you're telling the computer, "Erase this program and reset your memory for another one." Without this command, - [Word Hunt: A Puzzle Game](https://www.computesgazette.com/2026/07/19/word-hunt-a-puzzle-game/) - By Eric Jansing & Bob Meyers, Jr. — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 This VIC-20 translation of a popular Commodore PET program shows how screen compatibility problems can be overcome. It requires an 8K memory expansion. We've also added a version for the Commodore 64. "Word Hunt" is a great game - [VICreations](https://www.computesgazette.com/2026/07/19/vicreations/) - By Dan Carmichael — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Let me tell you a little about myself first and then we'll get down to an interesting technique you can use – how to speed up your BASIC programs. After studying computer science in the late 1960s, I entered the world of - [VIC Timepiece](https://www.computesgazette.com/2026/07/19/vic-timepiece/) - By Joseph Wright — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 With this program, your VIC becomes a clock complete with sound and colors. And, when you prefer quiet, you can turn the sound down. For the unexpanded VIC. If you have an expanded VIC, unplug the memory cartridge before loading and running - [VIC Marquee](https://www.computesgazette.com/2026/07/19/vic-marquee/) - By Louis Mendelsohn — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 With this program, you can display a moving message across the top or bottom of your VIC screen while another program is doing something else. Although it does this trick with machine language, you don't need to understand machine language to use - [Using Joysticks On The 64: A BASIC Tutorial](https://www.computesgazette.com/2026/07/19/using-joysticks-on-the-64-a-basic-tutorial/) - By Charles Brannon — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Taking advantage of the Commodore 64's fascinating capabilities often involves PEEKs and POKEs which can be confusing at first. This article explains the essentials of using joysticks in your own BASIC programs. First of all, if you don't yet own a Commodore - [The Editor's Notes](https://www.computesgazette.com/2026/07/19/the-editors-notes-2/) - By Robert Lock — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Welcome to the premiere issue of COMPUTE!'s Gazette for Commodore VIC-20 and 64 personal computers. You are participating in one of the most successful launches of a personal computer magazine in the history of our industry. Press run for this initial issue - [Skydiver](https://www.computesgazette.com/2026/07/19/skydiver/) - By Alan Crossley — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 "Skydiver" is an arcade-style game for the unexpanded VIC-20. We've added a version for the Commodore 64, and for the VIC-20 with a Super Expander cartridge. All versions require a joystick. "Skydiver" is a game of skill and luck in which you - [Power BASIC: 64 Paddle Reader Routine](https://www.computesgazette.com/2026/07/19/power-basic-64-paddle-reader-routine/) - By Bobby Williams — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Beginning this month, "Power BASIC" will be a series of short utilities and routines which use machine language to enhance the power and usefulness of your computer's BASIC. You do not need to understand machine language to use these routines — each - [Inside View: Programmer Jimmy Huey](https://www.computesgazette.com/2026/07/19/inside-view-programmer-jimmy-huey/) - By John Blackford — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 A good game programmer can squeeze arcade-quality action even from a computer with very limited memory, such as the VIC-20. Quality game programmers are hard to come by and are in increasing demand by software producers. Each month, "Inside View" will highlight - [Machine Language For Beginners: A Hidden World](https://www.computesgazette.com/2026/07/19/machine-language-for-beginners-a-hidden-world/) - By Richard Mansfield — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 ISSUE: July 1983 There's something amazing beneath BASIC. Each month in this column we'll explore the mysterious, powerful world of machine language. Along the way, we'll try some fascinating tricks and techniques. Everything will be designed to give you hands-on experience using - [Hints & Tips: Accelerated IFs](https://www.computesgazette.com/2026/07/19/hints-tips-accelerated-ifs/) - By Kurt Carpenter — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 If you've discovered a clever time-saving technique, or a brief but effective programming shortcut, send it in to "Hints & Tips," c/o COMPUTE!'s Gazette for Commodore. If we use it, we'll pay you $35. Microsoft BASIC for the VIC-20 and Commodore 64, - [Gazette Feedback](https://www.computesgazette.com/2026/07/19/gazette-feedback/) - By Editors & Readers — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Do you have a question or a problem? Or have you discovered something that could help other VIC-20 and Commodore 64 users? Do you have a comment about something you've read in COMPUTE!'s Gazette for Commodore? "Gazette Feedback" wants to hear - [Exatron Stringy Floppy For VIC-20 And 64](https://www.computesgazette.com/2026/07/19/exatron-stringy-floppy-for-vic-20-and-64/) - By Tom R. Halfhill — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 One of the most common dilemmas faced by home computer owners is whether to invest several hundred dollars in a disk drive or to stick with cassette tapes for storing programs. A lot of trade-offs are involved: cassette recorders are much - [Enlivening Programs With Sound](https://www.computesgazette.com/2026/07/19/enlivening-programs-with-sound/) - By Gregg Peele — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Have you been to a coin arcade lately? If you have, then you know the impact that sound has on the excitement of a video game. Whizzes, bangs, and explosions of all sorts are mixed with melodies and other special effects. Although - [Does Your Computer Need A Cassette Recorder?](https://www.computesgazette.com/2026/07/19/does-your-computer-need-a-cassette-recorder/) - By Tom R. Halfhill — originally published in COMPUTE!'s Gazette Volume 1, Issue 1 Maybe you're shopping around for your first home computer, or perhaps you've just bought a new VIC-20 or Commodore 64. Usually the advertised price does not include any "extras." Probably the salesperson tried to sell you a cassette recorder to plug - [The Beginner's Corner: Learning To Program In BASIC](https://www.computesgazette.com/2026/07/19/the-beginners-corner-learning-to-program-in-basic-2/) - By C. Regena — originally published in Volume 1 - Issue 1 - July, 1983 ISSUE: July 1983 I'm happy to be writing a monthly column on beginning programming for the VIC-20 and Commodore 64 computers. I own several microcomputers and have published programs and articles in several national magazines for the TI-99/4A, TRS-80 Color - [Simple Answers To Common Questions](https://www.computesgazette.com/2026/07/20/simple-answers-to-common-questions-2/) - By Tom R. Halfhill — originally published in Volume 1 – Issue 1 – June, 1983 Each month, COMPUTE!'s Gazette for Commodore will tackle some questions we are commonly asked by new VIC-20/Commodore 64 owners and by people shopping for their first home computer. Q. After purchasing a Commodore 64, I am curious as to - [Power BASIC: 64 Paddle Reader Routine](https://www.computesgazette.com/2026/07/20/power-basic-64-paddle-reader-routine-2/) - By Bobby Williams — originally published in Volume 1 – Issue 1 – June, 1983 Beginning this month, "Power BASIC" will be a series of short utilities and routines which use machine language to enhance the power and usefulness of your computer's BASIC. You do not need to understand machine language to use these routines - [Hints & Tips: Accelerated IFs](https://www.computesgazette.com/2026/07/20/hints-tips-accelerated-ifs-2/) - By Kurt Carpenter — originally published in Volume 1 – Issue 1 – June, 1983 If you've discovered a clever time-saving technique, or a brief but effective programming shortcut, send it in to "Hints & Tips," c/o COMPUTE!'s Gazette for Commodore. If we use it, we'll pay you $35. Microsoft BASIC for the VIC-20 and - [Enlivening Programs With Sound](https://www.computesgazette.com/2026/07/20/enlivening-programs-with-sound-2/) - By Gregg Peele — originally published in Volume 1 – Issue 1 – June, 1983 Have you been to a coin arcade lately? If you have, then you know the impact that sound has on the excitement of a video game. Whizzes, bangs, and explosions of all sorts are mixed with melodies and other special - [Snake Escape](https://www.computesgazette.com/2026/07/20/snake-escape-2/) - By Daryl Biberdorf — originally published in Volume 1 – Issue 1 – June, 1983 For instance, suppose you want to use the Z key rather than the J key to move the snake left. Since location 197 reads the keyboard on the VIC and 64, you must first determine the number which is POKEd - [Does Your Computer Need A Cassette Recorder?](https://www.computesgazette.com/2026/07/20/does-your-computer-need-a-cassette-recorder-2/) - By Tom R. Halfhill — originally published in Volume 1 – Issue 1 – June, 1983 Maybe you're shopping around for your first home computer, or perhaps you've just bought a new VIC-20 or Commodore 64. Usually the advertised price does not include any "extras." Probably the salesperson tried to sell you a cassette recorder - [Deadly Duck Cartridge Game For Unexpanded VIC-20](https://www.computesgazette.com/2026/07/20/deadly-duck-cartridge-game-for-unexpanded-vic-20/) - By Tom R. Halfhill — originally published in Volume 1 – Issue 1 – June, 1983 For a while, most of the best computer games were available only for such machines as the Apple II or Atari 400/800. Partly this was for marketing reasons: these computers have what's called a large "installed base," and the - [Commodore Classics: Quickfind](https://www.computesgazette.com/2026/07/20/commodore-classics-quickfind/) - By Harvey B. Herman — originally published in Volume 1 – Issue 1 – June, 1983 Since the Commodore PET was introduced in 1977 as one of the first personal computers, hundreds of handy programs and routines have been written in Commodore BASIC. Many of these programs, when translated and updated, are equally handy for - [Commodore 64 Video Update](https://www.computesgazette.com/2026/07/20/commodore-64-video-update/) - By Tom R. Halfhill — originally published in Volume 1 – Issue 1 – June, 1983 There are some ongoing upgrades that are improving the Commodore 64's video quality, and another recent change which is causing problems with some commercial software. One of the facts of life in personal computing is that new and improved - [Alfabug](https://www.computesgazette.com/2026/07/20/alfabug/) - By Michael Wasilenko — originally published in Volume 1 – Issue 1 – June, 1983 "Alfabug" is a colorful, exciting game that helps your three- to six-year olds learn the alphabet. The program was originally written for the unexpanded (5K) VIC-20, and there's also a version for the Commodore 64. In an effort to make - [64 Explorer](https://www.computesgazette.com/2026/07/20/64-explorer/) - By Larry Isaacs — originally published in Volume 1 – Issue 1 – June, 1983 "64 Explorer" will be a regular column dealing with topics of interest to Commodore 64 users. Since this is the premiere column, perhaps a little bit about my background is in order (mixed with a few items of historical interest) - [Computing For Kids: Computer Adventures](https://www.computesgazette.com/2026/07/20/computing-for-kids-computer-adventures-2/) - By Fred D'Ignazio — originally published in Volume 1 – Issue 1 – June, 1983 You can use this corner of COMPUTE!'s Gazette as a launch pad to send you blasting away each month on a new computer adventure with your VIC-20 or your Commodore 64 computer. One month I'll show you how to set - [Micro Missions: BASIC Programming Challenges](https://www.computesgazette.com/2026/07/20/micro-missions-basic-programming-challenges/) - By Gazette Staff — originally published in July 2026 — Issue #13Somewhere in an abandoned robotics facility, a brilliant mind reshapes the digital world. He calls himself The Evil Professor—a megalomaniacal genius with a penchant for cryptic puzzles and overcomplicated security systems. His previous programmers have... disappointed him. Now he seeks talent worthy of his - [Short Circuits: Byte-Sized Hardware Roundup](https://www.computesgazette.com/2026/07/20/short-circuits-byte-sized-hardware-roundup/) - By Joe Ochwat — originally published in July 2026 — Issue #13Items in Short Circuits are often open-source projects that are built and sold by third-party vendors. Original developer information and links are listed within each review section, along with the vendor information. The main objective is to provide awareness of the sometimes-overlooked accessories, goodies, - [Loading Complete: One Year of COMPUTE!'s Gazette Magazine](https://www.computesgazette.com/2026/07/18/loading-complete-one-year-of-computes-gazette-magazine/) - A Year One retrospective: from a half-formed idea to twelve issues and counting by Edwin J. Nagle, Founder, Editor & Publisher A year ago, this magazine did not exist. Not as a website, not as a subscriber list, not as a single printed page. But the truth is it began long before that, not with - [Flipped Off: The Community Weighs In on the Callback](https://www.computesgazette.com/2026/07/19/flipped-off-the-community-weighs-in-on-the-callback/) - By Edwin Nagle — originally published in July 2026 — Issue #13There is a particular sound this community makes. It's the collective intake of breath that happens every time someone hangs the Commodore badge on something new and asks the faithful to open their wallets. We've heard it before, most memorably in 2015, when a - [The Gazette Wire: A selection of New and Upcoming Games](https://www.computesgazette.com/2026/07/19/the-gazette-wire-a-selection-of-new-and-upcoming-games/) - By David Simmons — originally published in July 2026 — Issue #13Petal Panic A gardener who grows plants mid-jump to fight screen-filling bosses on a Commodore 64. Yes, really. It's brilliant. It comes from Piggy18, the team behind A Pig Quest. If you know, you know. If you don't, the short version: it was one - [Synapse: The Rise and Fall of Synapse Software](https://www.computesgazette.com/2026/07/19/synapse-the-rise-and-fall-of-synapse-software/) - By Jerry Bonner — originally published in July 2026 — Issue #13It all started with a game… as these things usually do. Blue Max was the game. I bought it at the tail end of my Christmas vacation in 1983. I had just enough money left over from my paper route Christmas tips to afford - [David Simmons](https://www.computesgazette.com/2026/07/19/david-simmons/) - David Simmons writes The Gazette Wire, rounding up the latest retro-computing news each month, and contributes across the magazine's Commodore coverage. - [Steve Lewis](https://www.computesgazette.com/2026/07/19/steve-lewis/) - Steve Lewis (aka Xiphod / voidstar tech) is a programmer and feature writer focused on the Commander X16, contributing hands-on machine-code programming articles that help readers get the most from the modern 8-bit platform. - [Ken Knight](https://www.computesgazette.com/2026/07/19/ken-knight/) - Ken Knight writes features for COMPUTE!'s Gazette, digging into overlooked corners of retro gaming with pieces like "Games You Probably Missed" — spotlighting the titles time forgot. - [John Knight](https://www.computesgazette.com/2026/07/19/john-knight/) - John Knight writes features for COMPUTE!'s Gazette, including the cover story "Anarchy in the UK" on Britain's famous 1980s micro scene — bringing depth and history to the platforms that shaped a generation. - [Sellam Ismail](https://www.computesgazette.com/2026/07/19/sellam-ismail/) - Sellam Ismail writes on the retro-computing community, drawing on his long involvement with vintage computing events and preservation. He connects readers to the shows, people, and culture that keep the hobby thriving. - [Ray Carlsen](https://www.computesgazette.com/2026/07/19/ray-carlsen/) - Ray Carlsen answers readers' hardware questions in Ask Ray Carlsen, drawing on decades of Commodore repair experience. A trusted name in the community, he helps keep vintage machines running and readers' soldering irons warm. - [Paulee Bow](https://www.computesgazette.com/2026/07/19/paulee-bow/) - Paulee Bow covers the Amiga and beyond for COMPUTE!'s Gazette, contributing to the Amiga Resource section and feature pieces ranging from ZX Spectrum clones to ongoing Amiga programming series. - [Jerry Bonner](https://www.computesgazette.com/2026/07/19/jerry-bonner/) - Jerry Bonner writes features for COMPUTE!'s Gazette, with a knack for the stories behind the machines — from his interview with Impossible Mission creator Dennis Caswell to a look back at the Apple Newton before the iPhone. - [Jerry White](https://www.computesgazette.com/2026/07/19/jerry-white/) - Jerry White is a prolific Atari author, programmer, and educator whose work appeared in Antic, ANALOG Computing, and the original COMPUTE!, with commercial software among the most widely used on the platform. He continues his long association with the magazine in Insight: ATARI. - [Peri Fractic](https://www.computesgazette.com/2026/07/19/peri-fractic/) - Peri Fractic writes Commodore Corner, offering perspective on the modern Commodore world and the retro community — often taking a personal, reflective angle on where retro computing sits in today's culture. - [Andrew Fisher](https://www.computesgazette.com/2026/07/19/andrew-fisher/) - Andrew Fisher writes Lost & Found, dedicated to recovering and preserving lost software — from newly rediscovered games to prototypes and forgotten type-in programs, with calls to the community to help fill the gaps. - [Bruce Thomas](https://www.computesgazette.com/2026/07/19/bruce-thomas/) - Bruce Thomas covers GEOS, the graphical operating system that gave the Commodore 64 a Mac-like interface. His column explores GEOS's history, applications, and continuing life in the retro community. - [Brian P. Cox](https://www.computesgazette.com/2026/07/19/brian-p-cox/) - Brian P. Cox writes Podcast Corner, spotlighting the podcasts and audio community keeping retro computing culture alive, from long-running shows to community projects and events. - [Dan Sanderson](https://www.computesgazette.com/2026/07/19/dan-sanderson/) - Dan Sanderson writes the MEGA65 Digest, exploring modern Commodore-heritage computing on the MEGA65. His column runs hands-on programming series in BASIC 65, walking readers through real projects step by step. - [Thomas Cherryhomes](https://www.computesgazette.com/2026/07/19/thomas-cherryhomes/) - Thomas Cherryhomes writes The FujiNet Report, chronicling the ongoing evolution of FujiNet networking hardware. A key figure in the FujiNet project, he brings deep technical coverage of cross-platform networking and programming to the magazine. - [Ian Mavric](https://www.computesgazette.com/2026/07/19/ian-mavric/) - Ian Mavric writes Tandy Land, COMPUTE!'s Gazette's home for the TRS-80 and Color Computer world. His column brings festival news, community resources, and product spotlights to readers keeping the Tandy platforms alive and well. - [John Zielke](https://www.computesgazette.com/2026/07/19/john-zielke/) - John Zielke is the author of ataribasics.com and publisher of the Atari Insights newsletter, which he launched in 2024 after returning to the Atari 8-bit platform following years away. He writes Insight: ATARI, covering news, tips, and programs from across the Atari community. - [Jason L.](https://www.computesgazette.com/2026/07/19/jason-l/) - Congratulations on the relaunch — every issue since July [2025] has continued to amaze me. It's been years since I've had a magazine subscription, and I forgot how much I missed pulling it out of the mailbox and enjoying that new magazine smell all over again. - [Doug](https://www.computesgazette.com/2026/07/19/doug/) - I'm hoping this magazine will be going for a long time. - [Matt F.](https://www.computesgazette.com/2026/07/19/matt-f/) - Typing in BASIC programs as an '80s kid launched my 25-year software engineering career. Seeing this revival effort means a great deal. - [Jeff](https://www.computesgazette.com/2026/07/19/jeff/) - I keep an older tablet loaded with classic C64 magazines from back in the day, and I've started adding your new issues to the collection. It's a challenge to unplug from digital distractions — and your magazine is part of how I do it. - [David C.](https://www.computesgazette.com/2026/07/19/david-c/) - The quality and value are outstanding — I collect every new issue right alongside my nearly complete original print run from the 1980s. - [Volume 2 - Issue 7 - July 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-7-july-2026/) - Year One: one full year of COMPUTE!’s Gazette. A founder’s retrospective, the Callback 8020 verdict, In Memoriam Bobby Prince, Synapse Software, the debut 640K Club, plus Gremlin’s lost games, Commodore Corner, GEOS, Tandy, FujiNet, and more. “Year One” — One Year of COMPUTE!’s Gazette Magazine: From a Half-Formed Idea to Thirteen Issues and Counting. A - [December 1989 (Vol. 7, No. 12)](https://www.computesgazette.com/2026/07/19/december-1989-vol-7-no-12/) - A roundup of 1989's best games with Gazette picks across arcade, sports, strategy and war, simulations, and fantasy/role play, plus an Editor's Choice feature on KTerm, a terminal program for the 64 and 128. Also includes 128 Classics on Disk and 8 great programs in the issue.Download this issue - [March 1990 (Vol. 8, No. 3)](https://www.computesgazette.com/2026/07/19/march-1990-vol-8-no-3/) - Features expert advice on safeguarding your system against sags, spikes, and surges, plus the International Bounty Hunter geography game for the Commodore 128, along with 8 great programs and hot programming hints and tips.Download this issue - [March 1987 (Vol. 5, No. 3)](https://www.computesgazette.com/2026/07/19/march-1987-vol-5-no-3/) - Features include Power BASIC: 128 Partitioner, Color Craft drawing program, Ringside Boxing arcade game, RAM Expansion for the 128, and Sprite Manager utility, plus a Buyer's Guide to Graphics Programs.Download this issue - [June 1987 (Vol. 5, No. 6)](https://www.computesgazette.com/2026/07/19/june-1987-vol-5-no-6/) - Features a buyer's guide to programming languages, ML Base for boosting BASIC 64 searching/sorting, Fraction Practice for youngsters, the 'Going Up?' action/strategy game, Free-Form Filer database, and a Play Bingo program. Also includes a guide to Commodore user groups part 2, hi-res graphics on the 128, Disk Vacuum, and software reviews.Download this issue - [August 1987 (Vol. 5, No. 8)](https://www.computesgazette.com/2026/07/19/august-1987-vol-5-no-8/) - Features 'Sprite Magic' sprite design and animation editor plus support programs, an 80-column disk sector editor for the 128, and Dynamusic for composing music on the 64. Also includes the games Front Line and Bounty Hunter, plus articles on the SID chip, relative files, and RAM usage on the 128.Download this issue - [September 1987 (Vol. 5, No. 9)](https://www.computesgazette.com/2026/07/19/september-1987-vol-5-no-9/) - Features DOS Plus (a complete DOS Wedge with 16 new features), the action-strategy game Bee Zone, Screen Maker for custom screens, Sub Attack two-player battle, and Video Slide Show for the 128. Also includes a new GEOS column, SpeedSort, and coverage of Summer CES.Download this issue - [October 1987 (Vol. 5, No. 10)](https://www.computesgazette.com/2026/07/19/october-1987-vol-5-no-10/) - Features Commodore's new moves into the educational market, plus the games/programs Chopper Pilot, Stars: An Astronomical Simulation, Directory Magic, and Animator 64. Also includes SpeedScript 128 word processor, Power BASIC graphics buffer, Font Printer, and software reviews.Download this issue - [December 1987 (Vol. 5, No. 12)](https://www.computesgazette.com/2026/07/19/december-1987-vol-5-no-12/) - Features Crossroads, a Commodore 64 arcade-style game, plus Rapid Disk Transit file copier, Grafnastics graphics tuning, PrintScreen screen dump utility, and Animal Match memory game. Also includes Instant-80 for SpeedScript, Keyfig for CP/M keyboards, and the GEOS column.Download this issue - [October 1986 (Vol. 4, No. 10)](https://www.computesgazette.com/2026/07/19/october-1986-vol-4-no-10/) - Features a candid interview with Commodore's Nigel Shepherd, Directory Extension for the 64, and games Math Attack, Ringside Karate, and Pigs For Bucks, plus a guide to new Commodore educational software.Download this issue - [February 1986 (Vol. 4, No. 2)](https://www.computesgazette.com/2026/07/19/february-1986-vol-4-no-2/) - Features Lexitron word game and Mini-Filer file manager, plus a Disk Editor utility, Commodore 128 Memory Map and Disk Commands tutorial, and articles on mass storage beyond the 1541.Download this issue - [March 1986 (Vol. 4, No. 3)](https://www.computesgazette.com/2026/07/19/march-1986-vol-4-no-3/) - Features a Buyer's Guide to Modems and 'What's New Online,' plus the two-player game Survivor, The Coordinator hi-res graphics utility, Cataloger disk library organizer, and Number Construction Kit math tool.Download this issue - [April 1986 (Vol. 4, No. 4)](https://www.computesgazette.com/2026/07/19/april-1986-vol-4-no-4/) - Features Turbo Copy disk-copying utility for the Commodore 64, a Buyer's Guide to Printers, Windows On The 128, Directory Filer, and the 3-D game Dunk, plus articles on Machine Language for Beginners and CP/M on the 128.Download this issue - [May 1986 (Vol. 4, No. 5)](https://www.computesgazette.com/2026/07/19/may-1986-vol-4-no-5/) - Features an interview with Miami Vice's Jan Hammer and an article on Computers and MIDI, plus games including Arcade Baseball, Vampyre Hunter, and Super Synth for the Commodore 64. Also includes hints on using variables, a guide to Commodore user groups, and a BASIC 7.0 compiler review.Download this issue - [June 1986 (Vol. 4, No. 6)](https://www.computesgazette.com/2026/07/19/june-1986-vol-4-no-6/) - Features a look at GEOS, the new Commodore 64 operating system, plus Power BASIC help screens, SpeedScript-80, Solarpix solar system simulation, the Switcheroo strategy game, and FontMaker character set designer.Download this issue - [March 1985 (Vol. 3, No. 3)](https://www.computesgazette.com/2026/07/19/march-1985-vol-3-no-3/) - Features 'Peripherals Of The Future' and an in-depth look at Commodore Peripheral Ports, plus the 'Heat Seeker' action/strategy game and a Disk Directory Sort utility. Also includes Computing For Families, Machine Language For Beginners, Disk Handler, and software reviews.Download this issue - [October 1985 (Vol. 3, No. 10)](https://www.computesgazette.com/2026/07/19/october-1985-vol-3-no-10/) - Features X BASIC (adding 33 enhanced BASIC commands to the 64), Gradebook organizational tool for teachers, a guide to picking the right printer, an intro to the C programming language, and the Turnabout strategy game.Download this issue - [November 1985 (Vol. 3, No. 11)](https://www.computesgazette.com/2026/07/19/november-1985-vol-3-no-11/) - Features exploring the Commodore 128's new BASIC, a computerized Backgammon game for the 64/VIC/Plus4/16, and Preview-80 for SpeedScript. Also covers CD-ROMs as databases, Disk Encoder file protection, printer tips, and a screen customizer Power BASIC.Download this issue - [December 1985 (Vol. 3, No. 12)](https://www.computesgazette.com/2026/07/19/december-1985-vol-3-no-12/) - Features SpeedCheck, a SpeedScript spelling checker for the Commodore 64 and 128, plus Soft Write Protector for Disks, The Construction Set art program, Banners for making signs, and the Quickchange strategy game.Download this issue - [December 1984 (Vol. 2, No. 12)](https://www.computesgazette.com/2026/07/19/december-1984-vol-2-no-12/) - Featured articles include the C/G Bulletin Board System to turn your 64 into an electronic BBS, 3-D Labyrinth maze game for VIC and 64, Auto Line numbering utility, and a look at Electronic Trivia games. Also covers strategy games, Commodore's Magic Voice, and Power BASIC Time Clock.Download this issue - [January 1985 (Vol. 3, No. 1)](https://www.computesgazette.com/2026/07/19/january-1985-vol-3-no-1/) - Features Math Dungeon, an educational text adventure, Magazine Indexer filing system, Trap 'Em game, and A Window To The World about home modems. Also includes Computing For Families, Debugging BASIC Part 1, and VIC Magic Draw.Download this issue - [July 1983 (Vol. 1, No. 1)](https://www.computesgazette.com/2026/07/19/july-1983-vol-1-no-1/) - Premier issue featuring Skydiver, an action game for VIC & 64, a non-technical guide to using joysticks on the Commodore 64, and an introduction to BASIC programming on the VIC-20 & 64. Also includes a new Computing For Kids column and articles on cassette recorders and adding sound to programs.Download this issue - [August 1983 (Vol. 1, No. 2)](https://www.computesgazette.com/2026/07/19/august-1983-vol-1-no-2/) - Features 'Your First Hour With A Computer,' 'The Viper' game for VIC-20 and 64, 'Playing Computer Music' in the Beginner's Corner, and 'Commodore 64 Hi-Res Graphics Made Simple.' Also includes new products from Comdex/Spring, computing for grownups, and a mailing list program for VIC and 64.Download this issue - [September 1983 (Vol. 1, No. 3)](https://www.computesgazette.com/2026/07/19/september-1983-vol-1-no-3/) - Special feature on telecomputing for the VIC & 64, plus the game Potholes, how to use function keys, a States and Capitals Tutor educational program, and news from the Summer Consumer Electronics Show. Also includes an inside view of the programmer behind Temple of Apshai and machine language for beginners.Download this issue - [October 1983 (Vol. 1, No. 4)](https://www.computesgazette.com/2026/07/19/october-1983-vol-1-no-4/) - Features include inexpensive word processors for the VIC and 64, speeding up the VIC-20, educational games Aardvark Attack and Word Match, and the strategy game Oil Tycoon. Also covers understanding sound on the Commodore 64 and using files with disk and tape.Download this issue - [November 1983 (Vol. 1, No. 5)](https://www.computesgazette.com/2026/07/19/november-1983-vol-1-no-5/) - Features 'Getting Started With A Disk Drive' and the action game 'Chicken Little' for VIC-20 and 64, plus 'Munchmath' educational game, 'Merging Programs On The 64,' custom characters, software reviews, and machine language for beginners.Download this issue - [December 1983 (Vol. 1, No. 6)](https://www.computesgazette.com/2026/07/19/december-1983-vol-1-no-6/) - Features SPIKE, an arcade-action machine language game for the Commodore 64, plus 'Sprites Made Easy for Commodore 64' and a beginner's survival guide. Also includes Telecommuting: Dawn of the Electronic Cottage, educational games from a kid's view, VIC Music Writer, Home Budget Planner, and Space Duel for VIC and 64.Download this issue - [January 1984 (Vol. 2, No. 1)](https://www.computesgazette.com/2026/07/19/january-1984-vol-2-no-1/) - Features Word Processing in the Home with the SpeedScript word processor for VIC and 64, plus Computing for Families reviews of educational games, the 64 Electronic Notepad, and games including Tetracrystals of Veluria, Cave-In, and the action game Hardhat Climber.Download this issue - [February 1984 (Vol. 2, No. 2)](https://www.computesgazette.com/2026/07/19/february-1984-vol-2-no-2/) - Featured programs include Astro Panic (an arcade game for the 64), Haunted Mansion (an action-strategy game for VIC and 64), a Multicolor Character Generator utility for the VIC-20, and Speed Reader. Also covers How To Use Arrays, Typing Derby, and Power BASIC: Auto Line Numbering.Download this issue - [April 1984 (Vol. 2, No. 4)](https://www.computesgazette.com/2026/07/19/april-1984-vol-2-no-4/) - Cover story on robots as the new mobile computers, plus a calendar-making program for the VIC and 64, the action-strategy game Nevets, and a Power BASIC numeric keypad. Also includes articles on starting a user group, a French tutor, little-known BASIC commands, and adding a second joystick to the VIC.Download this issue - [May 1984 (Vol. 2, No. 5)](https://www.computesgazette.com/2026/07/19/may-1984-vol-2-no-5/) - Features Sound Sculptor, a menu-driven sound programming utility for the 64, plus SpeedScript Revisited tips, Sound Story for the VIC-20, and Props, a nonviolent machine language game. Also includes a new Home Telecommunications column, Power BASIC Step Lister, and Machine Language for Beginners.Download this issue - [June 1984 (Vol. 2, No. 6)](https://www.computesgazette.com/2026/07/19/june-1984-vol-2-no-6/) - Featured games include The Frantic Fisherman, Therapy, and Castle Dungeon for the VIC and 64, plus Power BASIC: One-Touch Keywords and articles like The Beginner's Corner and Machine Language For Beginners.Download this issue - [July 1984 (Vol. 2, No. 7)](https://www.computesgazette.com/2026/07/19/july-1984-vol-2-no-7/) - Features the fast-action game Space Patrol for the VIC and 64, plus Horizons 64 looking at Commodore's SX-64 and a new voice synthesizer, Robot Math educational software, and Ultrafont+ character editor. Also covers home telecommunications downloading, graphics tablets and light pens, and the Beginner's Corner.Download this issue - [August 1984 (Vol. 2, No. 8)](https://www.computesgazette.com/2026/07/19/august-1984-vol-2-no-8/) - Features Campaign Manager, an all machine language presidential election simulation for the 64, and Balloon Blitz, an anti-tank hot air balloon action-strategy game for the VIC and 64. Also includes a survey of printers for the VIC and 64, Selecting A Printer Interface, and Sprite Magic sprite editor.Download this issue - [October 1984 (Vol. 2, No. 10)](https://www.computesgazette.com/2026/07/19/october-1984-vol-2-no-10/) - Featured articles include the Turtle Graphics Interpreter for the Commodore 64, the new BASIC Magic column for beginners by Michael Tomczyk, Quiz Master quiz generator, and the Trek sci-fi action game. Also covers how Gazette readers use their computers, Vocab Builder, VIC Music Tutor, and an inside view of educational software developer Tom Snyder.Download this - [November 1984 (Vol. 2, No. 11)](https://www.computesgazette.com/2026/07/19/november-1984-vol-2-no-11/) - Features a Buyer's Guide to Modems, the C/G Term Color/Graphics Terminal program, and 'Bagdad' arcade game for VIC and 64. Also covers Bulletin Board Fever, Disk Auto Load for the 64, and a Horizons:64 look at the new Plus/4.Download this issue - [The July Issue has Shipped!](https://www.computesgazette.com/2026/07/18/the-july-issue-has-shipped/) - The July 2026 Physical Edition of COMPUTE!'s Gazette has officially SHIPPED! This one's special — it's our One-Year Anniversary Issue (Vol. 2, Issue 7), packed with a Year One retrospective, the Commodore Callback 8020 investigative editorial, and all the retro goodness you've come to expect across Commodore, Atari, Amiga, TRS-80, Apple II, and beyond. Keep - [Volume 2 - Issue 6 - June 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-6-june-2026/) - Bil Herd’s Masterpiece. The C128 turns 40. Bil Herd reveals the never-before-told Z80 story behind his masterpiece, plus Peri Fractic on a possible C128 Ultimate. Inside: grown-up C64 gaming, Tindie’s new era, GEOS games, BBS culture returns, and a 92-page haul of retro goodness. - [Volume 2 - Issue 5 - May 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-5-may-2026/) - They Predicted This. Forty years ago, COMPUTE! predicted the future. We grade six of them. Plus: the forgotten Lucasfilm game before Maniac Mansion, a tribute to Amiga engineer Hedley Davis, Quarx for VIC/C64/PET, Commander X16 reviews, and more. - [Volume 2 - Issue 4 - April 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-4-april-2026/) - BASIC Is Not Dead.The April 2026 issue of COMPUTE!’s Gazette makes the case for BASIC’s living legacy — featuring interviews with three active developers, retro hardware restoration, video game box art history, early PC history, BBS evolution, and the debut of the Insight: Atari column. - [Volume 2 - Issue 3 - March 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-3-march-2026/) - Anarchy in the UK Step into the rich history of British microcomputing and the next evolution of retro hardware with the March 2026 issue of COMPUTE!’s Gazette. This 92-page edition dives deep into the UK’s vibrant 8-bit scene, from the ZX Spectrum to the Amstrad CPC, while continuing to explore cutting-edge modern expansions for classic systems - [Volume 2 – Issue 2 – February 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-2-february-2026/) - A Bridge to the Future. Bridge the gap between 8-bit history and modern innovation with the February 2026 issue of COMPUTE!’s Gazette. This edition focuses on the “connected” retro experience, featuring technical deep-dives into FujiNet multi-platform programming, the TeensyROM expansion cartridge, and Networking Programming. - [Volume 2 - Issue 1 - January 2026](https://www.computesgazette.com/2026/07/18/volume-2-issue-1-january-2026/) - COMPUTE!’s Gazette – Volume 2, Issue 1 (January 2026) Celebrate the future of retro computing with this landmark 92-page digital edition. This issue kicks off the new year with an in-depth review of the Commodore 64 Ultimate—the first official C64 hardware in over 30 years—and a 50th-anniversary tribute to the MITS Altair 8800. ## Pages - [COMPUTE!'s Online Store](https://www.computesgazette.com/shop-2/) - [Letters to the Editor](https://www.computesgazette.com/letters-to-the-editor/) - [User Groups](https://www.computesgazette.com/user-groups/) - [Contributors](https://www.computesgazette.com/contributors/) - [Subscribe](https://www.computesgazette.com/subscribe/) - [New Articles](https://www.computesgazette.com/new-articles/) - [Gazette Disks](https://www.computesgazette.com/gazette-disks/) - [Archive](https://www.computesgazette.com/archive-2/) - [Heritage](https://www.computesgazette.com/heritage/) - [Current Issue](https://www.computesgazette.com/current-issue/) - [Sample Page](https://www.computesgazette.com/sample-page/) - This is an example page. It's different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this: Hi there! 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